Storyboard
Send me your shotlist and let's talk it through — the story, the references, what each shot has to carry. I work up staging, framing and shooting order, turned around fast, so we settle the idea while it's still cheap to change.

Chapter 01
Every shot, before it rolls or renders.
Beat by beat, panel by panel, until the sequence holds. Storyboards, shootingboards and boardomatics — for film and advertising.

Chapter 02
Lenses, movements, edit, proven in 3D.
Actual focal lengths, actual distances. Scenes, camera and a first animation pass, blocked out in 3D — enough motion to test whether a shot works, and the base an AI production can build on.
Chapter 03
Blocking, curves, polish, frame by frame.
Camera, characters, objects and motion graphics. Keyframed, hand-drawn, captured or AI-assisted. Motion from basic blocking to polished animation.

Chapter 04
Light, shadow, PBR or AI, final look.
The finished frame — rendered in 3D, through local AI workflows or with cloud-based models. Whichever the pipeline calls for.
Booking
Send me your shotlist and let's talk it through — the story, the references, what each shot has to carry. I work up staging, framing and shooting order, turned around fast, so we settle the idea while it's still cheap to change.
Brief me on the rhythm you're after — cut length, format, pacing. I turn them into a 3D animatic: timing, length, beat, animation blocking and camera movement. The shots that don't work die here, before they get expensive.
Book me for a single shot or the whole sequence. Send the final previz and rigs, or let me build them. I take shots from blocking to final animation — hand-keyed, simulation-driven or mocap-based — blocking first, then polish.
Share styleguide, references, the frames it has to match or the look that you are after. Lighting and shading, rendered in clean passes or AI-rendered, whichever serves the shot or budget. Smaller compositing and grade work, I handle myself.
Send me your request and deadline, get a figure within 24 hours.