Visual development
Send me the brief, the claim and the format — print, OOH, social. I work up compositions fast, rendered, drawn or generated, so we settle the image while the campaign is still moving.

Chapter 01
From first idea to final frame.
Concept art at the start of a campaign, styleframes that define its look, or the key visual that closes it. For advertising, editorial and pitch decks. Hand sketch, 3D or AI rendering.

Chapter 02
Anatomy that reads at a glance.
Molecular, cellular and anatomical visualisation for pharma, med-tech and patient education. From mechanism of action to patient-facing explainer.

Chapter 03
The building, before the building.
Exterior and interior views from plans and models — for architects, developers and competitions. Light, material and lens decided rather than defaulted.

Chapter 04
A character has to work wherever it goes.
Character design and development for campaigns, film, games and publishing — from first sketches to turnarounds, expression sheets and model packs, ready for animation, 3D or print. Picture books and comics from dummy to final art.
Booking
Send me the brief, the claim and the format — print, OOH, social. I work up compositions fast, rendered, drawn or generated, so we settle the image while the campaign is still moving.
Brief me on the mechanism and the audience — physician, patient, investor. I build the anatomy or the molecule to the detail the story needs, accurate to your medical lead.
Send plans, model and references, or a sketch on a napkin. I block the space in grey, set camera and light, and take it to a finished view — exterior, interior, or the corner nobody has drawn yet.
Send me an idea, a name or a scribble — picture book, comic, brand. I turn it into a character that holds up on every page and in every pose.
Send me your request and deadline, get a figure within 24 hours.