Film
Storyboard, previz, animation and rendering — for film and advertising. From first board to final frame.
André Junker — Hamburg // Worldwide
Storyboards, previz and animation for film and advertising. Illustration and visualisation where the picture itself is the deliverable. Retouch on what already exists. Three doors, one desk.
Disciplines
Storyboard, previz, animation and rendering — for film and advertising. From first board to final frame.
Visual development, medical and architectural visualisation, character design and story.
Cleanup, AI retouch, formats and set extensions — on stills and in motion.
Profile
Hi, I'm André, a freelance Senior Artist for animation, 3D and illustration, based in Hamburg. I love bringing visual stories to life — combining classic craftsmanship with modern AI-assisted workflows. I cover the entire pipeline, from initial concept and storyboarding to final animation, rendering, and compositing across animated, live-action and AI-driven productions. I work remotely or on location, solo or plugged into your team.
Collaboration
I come in early in the project, thinking in shots: staging, camera framing and shooting order — worked out in hand sketch, 3D blockout or generated frames, whichever lands it best and fastest for live-action, 3D or AI production.
Key visuals, staging, shooting order

I take shootingboards into timing, length and beat. From a simple boardomatic to a full 3D animatic. Actual focal lengths, rough animation and scene blocking, a first edit. On request, AI puts additional motion and a look on it already here. Fast to change, before anything is committed.
Animatic, timing, beat

I come in wherever the pipeline needs me: rigging, 3D blocking and taking a shot through to final polish. Hand-keyed, simulation-driven, or built on motion capture. Solo, or plugged into your team.
Rigging, blocking, final polish

Light is where a scene gets its mood. I shade and light from scratch or step into an existing setup — hero lights, atmosphere, materials that hold under the camera. Redshift, Octane, AI-driven rendering — whatever your pipeline calls for.
Look, mood, render passes

From raw render to finished file. I retouch, composite and clean up the output — 3D passes, hand-drawn frames or generated images. Stills and motion, ready to ship or to feed whatever comes next in the pipeline.
Comp, retouch, deliver

Plug me into any point of a studio's production — or, on smaller projects, hand me the whole thing and I run it end to end. Remote or on location.
Cinema 4D, Maya, Blender, Redshift, Adobe CC, Procreate, ComfyUI